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Destructoid: Glooptar's Revenge | Environmental Assets

This is my Environmental overview of our Second Year production, 'Destructoid: Glooptar's Revenge' by our team Hybrid Digital
In the game you control Glooptar, a Glooptarian who is trying to save his kind from being turned into Grav Juice by the dreaded Human race. You can possess the Characters and a majority of the Environmental Props in order to get around the map and complete your objectives to free your brothers and sisters

All of the Game Artists created assets for the Environment, Props and Characters
I was responsible for a number of the Environmental Props that feature in the game which are displayed here
These were all Modelled in Maya and textured using Substance Painter and Photoshop and were then brought into the Unity Engine for their in game application

Laboratory In Game (Unity)

Laboratory In Game (Unity)

Cafeteria In Game (Unity)

Cafeteria In Game (Unity)

Shipping Containers In Game (Unity)

Shipping Containers In Game (Unity)

Ship Dock In Game (Unity)

Ship Dock In Game (Unity)

Ship Dock In Game (Unity)

Ship Dock In Game (Unity)

Security Room In Game (Unity)

Security Room In Game (Unity)

The Escape In Game (Unity)

The Escape In Game (Unity)

Gameplay Trailer

Overview Assets Real Time (Unity)

Overview Assets Real Time (Unity)

Big Assets Real Time (Unity)

Big Assets Real Time (Unity)

Medium Assets Real Time (Unity)

Medium Assets Real Time (Unity)

Small Assets Real Time (Unity)

Small Assets Real Time (Unity)

Extra Small Assets Real Time (Unity)

Extra Small Assets Real Time (Unity)